module Base
{

    item BriefcaseGun
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 3,
        Icon = BriefcaseGun,
        AimingPerkCritModifier = 8,
        AimingPerkHitChanceModifier = 9,
        AimingPerkMinAngleModifier = 0.0025,
        AimingPerkRangeModifier = 1.5,
        AimReleaseSound = M1911AimRelease,
        Aimingtime = 25,
        AmmoBox = Base.Bullets45Box,
        AmmoType = base:bullets_45,
        AttachmentType = Holster,
        BreakSound = M1911Break,
        BringToBearSound = M1911BringToBear,
        ClickSound = M1911Jam,
        ClipSize = 30,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 5.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M1911Drop,
        EjectAmmoSound = M1911EjectAmmo,
        EjectAmmoStartSound = M1911EjectAmmoStart,
        EjectAmmoStopSound = M1911EjectAmmoStop,
        EquipSound = M1911Equip,
        HitChance = 35,
        HitSound = BulletImpact,
        ImpactSound = null,
        InsertAmmoSound = M1911InsertAmmo,
        InsertAmmoStartSound = M1911InsertAmmoStart,
        InsertAmmoStopSound = M1911InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.MAC10Clip,
        MaxAmmo = 30,
        MaxDamage = 1.3,
        MaxHitcount = 1,
        MaxRange = 20.0,
        MinSightRange = 2,
        MaxSightRange = 6.0,
        MetalValue = 30.0,
        MinAngle = 0.95,
        MinDamage = 1.1,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 45Suppressor 45Suppressor 45suppressor 45suppressor,
        ModelWeaponPart = Improved45Suppressor Improved45Suppressor 45suppressor 45suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_handgun02,
        NPCSoundBoost = 1.5,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M1911Rack,
        Ranged = true,
        RecoilDelay = 2,
        Reloadtime = 30,
        RunAnim = Run_Weapon2,
        ShellFallSound = M1911CartridgeFall,
        SoundGain = 1.5,
        SoundRadius = 100,
        SoundVolume = 50,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 7.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Handgun,
        SwingSound = M1911Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        UnequipSound = M1911UnEquip,
        UseEndurance = false,
        WeaponReloadType = handgun,
        WeaponSprite = BriefcaseGun,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_BriefcaseGun,
    }

	model BriefcaseGun
	{
		mesh = weapons/firearm/BriefcaseGun,	
		texture = weapons/firearm/BriefcaseGun,
		attachment muzzle
		{
			offset = 0.0000 0.2139 0.0267,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.0831 -0.0065,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment 45suppressor		
		{		
			offset = 0.0000 -0.2335 0.0264,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.1010 0.0279,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.2249 0.0259,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

}
